Exploring the Liminal Between the Virtual and the Real

2.50
Hdl Handle:
http://hdl.handle.net/2436/617983
Title:
Exploring the Liminal Between the Virtual and the Real
Authors:
Harrison, Dew ( 0000-0003-4002-0113 )
Abstract:
The creative application of digital technologies is accelerating as artists, designers and technologists continue to experiment and explore ways to create new aesthetic fields, semantically enhanced communication and innovative relations between people and machines. Our virtual worlds meet the real material world through the interdisciplinary research of computer scientists, digital media technologists, artists, designers and culture theorists. This chapter explores ways of bringing the virtual to the real through a range of differing conceptual positions and research approaches while demonstrating the creative interplay of variable media and online platforms for producing liminal works which cross the boundary between the analogue and the digital. The intent is to provide insights and examples of creative practice employing new technologies in innovative and unusual ways to generate exciting new work and offer new pathways for digital media research and development. The chapter presents relevant theoretical frameworks and examples of current practice in the area of digitally enabled transitional spaces for artists, theorists and curators, as well as researchers working both in the field and beyond to those working with new technologies, social media platforms, and digital/ material culture.
Citation:
In: Gianluca Mura (editor), Analyzing Art, Culture, and Design in the Digital Age, Chapter 5, p51-62
Publisher:
IGI Global, IJACDT Series
Issue Date:
Sep-2015
URI:
http://hdl.handle.net/2436/617983
Additional Links:
http://www.igi-global.com/book/analyzing-art-culture-design-digital/126411
Type:
Book chapter
Language:
en
ISBN:
9781466686793
Appears in Collections:
FOA

Full metadata record

DC FieldValue Language
dc.contributor.authorHarrison, Dewen
dc.date.accessioned2016-08-05T13:36:12Z-
dc.date.available2016-08-05T13:36:12Z-
dc.date.issued2015-09-
dc.identifier.citationIn: Gianluca Mura (editor), Analyzing Art, Culture, and Design in the Digital Age, Chapter 5, p51-62en
dc.identifier.isbn9781466686793-
dc.identifier.urihttp://hdl.handle.net/2436/617983-
dc.description.abstractThe creative application of digital technologies is accelerating as artists, designers and technologists continue to experiment and explore ways to create new aesthetic fields, semantically enhanced communication and innovative relations between people and machines. Our virtual worlds meet the real material world through the interdisciplinary research of computer scientists, digital media technologists, artists, designers and culture theorists. This chapter explores ways of bringing the virtual to the real through a range of differing conceptual positions and research approaches while demonstrating the creative interplay of variable media and online platforms for producing liminal works which cross the boundary between the analogue and the digital. The intent is to provide insights and examples of creative practice employing new technologies in innovative and unusual ways to generate exciting new work and offer new pathways for digital media research and development. The chapter presents relevant theoretical frameworks and examples of current practice in the area of digitally enabled transitional spaces for artists, theorists and curators, as well as researchers working both in the field and beyond to those working with new technologies, social media platforms, and digital/ material culture.en
dc.language.isoenen
dc.publisherIGI Global, IJACDT Seriesen
dc.relation.urlhttp://www.igi-global.com/book/analyzing-art-culture-design-digital/126411en
dc.subjectCreative practice,en
dc.subjectvirtual worldsen
dc.subjectliminal space,en
dc.subjecttransitionen
dc.titleExploring the Liminal Between the Virtual and the Realen
dc.typeBook chapteren
dc.contributor.institutionUniversity of Wolverhampton, UK-
All Items in WIRE are protected by copyright, with all rights reserved, unless otherwise indicated.