2.50
Hdl Handle:
http://hdl.handle.net/2436/47420
Title:
Game-based Learning: A Different Perspective.
Authors:
Royle, Karl
Abstract:
Because the goals of games and the object of school-based learning are fundamentally mismatched, efforts to integrate games into the curriculum have largely fallen flat despite the best intentions of teachers and the gaming industry. Arguing that educational game designers should be investigating ways to get education into games rather than getting games into education, Karl Royle describes how this might be accomplished. The discussion is contextualized by a brief outline of the shortcomings of video game usage within education. Royle demonstrates a link between the kind of learning that typically occurs in game playing and project-based learning and illustrates how curriculum-related learning material can be integrated into commercial-quality video games.
Citation:
Innovate: Journal of Online Education, 4(4).
Publisher:
Nova Southeastern University, Fischler School of Education and Human Services
Journal:
Innovate: Journal of Online Education
Issue Date:
2008
URI:
http://hdl.handle.net/2436/47420
Additional Links:
http://innovateonline.info/index.php?view=article&id=433&action=synopsis
Type:
Article
Language:
en
Description:
In order to view this article, you must first create an account at ‘Innovate’. You will then have free access to the full text.
Appears in Collections:
Developing Pedagogy

Full metadata record

DC FieldValue Language
dc.contributor.authorRoyle, Karl-
dc.date.accessioned2009-01-14T21:53:24Z-
dc.date.available2009-01-14T21:53:24Z-
dc.date.issued2008-
dc.identifier.citationInnovate: Journal of Online Education, 4(4).en
dc.identifier.urihttp://hdl.handle.net/2436/47420-
dc.descriptionIn order to view this article, you must first create an account at ‘Innovate’. You will then have free access to the full text.en
dc.description.abstractBecause the goals of games and the object of school-based learning are fundamentally mismatched, efforts to integrate games into the curriculum have largely fallen flat despite the best intentions of teachers and the gaming industry. Arguing that educational game designers should be investigating ways to get education into games rather than getting games into education, Karl Royle describes how this might be accomplished. The discussion is contextualized by a brief outline of the shortcomings of video game usage within education. Royle demonstrates a link between the kind of learning that typically occurs in game playing and project-based learning and illustrates how curriculum-related learning material can be integrated into commercial-quality video games.en
dc.language.isoenen
dc.publisherNova Southeastern University, Fischler School of Education and Human Servicesen
dc.relation.urlhttp://innovateonline.info/index.php?view=article&id=433&action=synopsisen
dc.subjectEducationen
dc.subjectLearning technologyen
dc.subjectGames based learningen
dc.subjectE-learningen
dc.subjectGamesen
dc.subjectVideogameen
dc.titleGame-based Learning: A Different Perspective.en
dc.typeArticleen
dc.identifier.journalInnovate: Journal of Online Educationen
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