2.50
Hdl Handle:
http://hdl.handle.net/2436/41783
Title:
A.I. Techniques for Modelling Anger in Emotional Agents
Authors:
Slater, Stuart; Moreton, Robert; Buckley, Kevan
Other Titles:
Proceedings of CGAMES’2008
Abstract:
The research presented here, attempts to review a range of techniques commonly categorized under the umbrella of artificial intelligence (A.I.) that could be applied when developing agents with emotions in a range of applications. The paper focuses on anger (and its related emotions), an emotion strongly linked with aggression which of course forms the basis of many computer games where killing or attacking other players or in-game agents is often central to the game’s purpose. The paper begins with a psychology focused review of anger and its related emotions, before presenting techniques to encode some of these elements using Finite State Machines and Fuzzy Logic.
Citation:
In: Mehdi, Q., Moreton, R. and Slater, S. (eds), Proceedings of CGAMES’2008. 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Light House Media Centre, Wolverhampton, UK, 3-5 November 2008.
Publisher:
University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2008
URI:
http://hdl.handle.net/2436/41783
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings and Proceedings
Language:
en
ISBN:
978-0-9549016-6-0
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorSlater, Stuart-
dc.contributor.authorMoreton, Robert-
dc.contributor.authorBuckley, Kevan-
dc.date.accessioned2008-12-03T14:23:09Z-
dc.date.available2008-12-03T14:23:09Z-
dc.date.issued2008-
dc.identifier.citationIn: Mehdi, Q., Moreton, R. and Slater, S. (eds), Proceedings of CGAMES’2008. 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Light House Media Centre, Wolverhampton, UK, 3-5 November 2008.en
dc.identifier.isbn978-0-9549016-6-0-
dc.identifier.urihttp://hdl.handle.net/2436/41783-
dc.description.abstractThe research presented here, attempts to review a range of techniques commonly categorized under the umbrella of artificial intelligence (A.I.) that could be applied when developing agents with emotions in a range of applications. The paper focuses on anger (and its related emotions), an emotion strongly linked with aggression which of course forms the basis of many computer games where killing or attacking other players or in-game agents is often central to the game’s purpose. The paper begins with a psychology focused review of anger and its related emotions, before presenting techniques to encode some of these elements using Finite State Machines and Fuzzy Logic.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectArtificial Intelligenceen
dc.subjectEmotional agentsen
dc.subjectAngeren
dc.subjectGames-
dc.titleA.I. Techniques for Modelling Anger in Emotional Agentsen
dc.title.alternativeProceedings of CGAMES’2008en
dc.typeMeetings and Proceedingsen
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