| Title: | A.I. Techniques for Modelling Anger in Emotional Agents |
| Other Titles: | Proceedings of CGAMES’2008 |
| Authors: | Slater, Stuart Moreton, Robert Buckley, Kevan |
| Citation: | In: Mehdi, Q., Moreton, R. and Slater, S. (eds), Proceedings of CGAMES’2008. 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Light House Media Centre, Wolverhampton, UK, 3-5 November 2008. |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2008 |
| URI: | http://hdl.handle.net/2436/41783 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | The research presented here, attempts to review a range of techniques
commonly categorized under the umbrella of artificial intelligence
(A.I.) that could be applied when developing agents with emotions in
a range of applications. The paper focuses on anger (and its related
emotions), an emotion strongly linked with aggression which of
course forms the basis of many computer games where killing or
attacking other players or in-game agents is often central to the
game’s purpose. The paper begins with a psychology focused review
of anger and its related emotions, before presenting techniques to
encode some of these elements using Finite State Machines and
Fuzzy Logic. |
| Type: | Meetings and Proceedings |
| Language: | en |
| Keywords: | Artificial Intelligence Emotional agents Anger Games |
| ISBN: | 978-0-9549016-6-0 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
Size |
Format |
View/Open |
| CGAMES_Nov08_Slater et al.pdf | | 942Kb | Adobe PDF |  View/Open | | CGAMES_Nov08 cover.pdf | | 540Kb | Adobe PDF |  View/Open |
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