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Wolverhampton Intellectual Repository and E-Theses > School of Art & Design > Centre for Art, Design, Research and Experimentation (CADRE) > Art, Design and Creative Technology > A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/35997
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Title: A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Authors: Grimshaw, Mark
Schott, Gareth
Citation: International Journal of Computer Games Technology, Volume 2008, Article ID 720280, 7 pages
Publisher: Hindawi Publishing Corporation
Journal: International Journal of Computer Games Technology
Issue Date: 2008
URI: http://hdl.handle.net/2436/35997
DOI: 10.1155/2008/720280
Additional Links: http://www.wlv.ac.uk/Default.aspx?page=15314
http://www.doaj.org/doaj?func=abstract&id=251779
Abstract: We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.
Type: Article
Language: en
ISSN: 16877047
16877055
Appears in Collections: Art, Design and Creative Technology

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