A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines
Abstract
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.Citation
International Journal of Computer Games Technology, Volume 2008, Article ID 720280, 7 pagesPublisher
HindawiJournal
International Journal of Computer Games TechnologyAdditional Links
https://www.hindawi.com/journals/ijcgt/2008/720280/Type
Journal articleLanguage
enISSN
1687704716877055
ae974a485f413a2113503eed53cd6c53
10.1155/2008/720280