A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

2.50
Hdl Handle:
http://hdl.handle.net/2436/35997
Title:
A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Authors:
Grimshaw, Mark; Schott, Gareth
Abstract:
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.
Citation:
International Journal of Computer Games Technology, Volume 2008, Article ID 720280, 7 pages
Publisher:
Hindawi Publishing Corporation
Journal:
International Journal of Computer Games Technology
Issue Date:
2008
URI:
http://hdl.handle.net/2436/35997
DOI:
10.1155/2008/720280
Additional Links:
http://www.wlv.ac.uk/Default.aspx?page=15314; http://www.doaj.org/doaj?func=abstract&id=251779
Type:
Article
Language:
en
ISSN:
16877047; 16877055
Appears in Collections:
Art, Design and Creative Technology

Full metadata record

DC FieldValue Language
dc.contributor.authorGrimshaw, Mark-
dc.contributor.authorSchott, Gareth-
dc.date.accessioned2008-08-20T14:46:31Z-
dc.date.available2008-08-20T14:46:31Z-
dc.date.issued2008-
dc.identifier.citationInternational Journal of Computer Games Technology, Volume 2008, Article ID 720280, 7 pagesen
dc.identifier.issn16877047-
dc.identifier.issn16877055-
dc.identifier.doi10.1155/2008/720280-
dc.identifier.urihttp://hdl.handle.net/2436/35997-
dc.description.abstractWe introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.en
dc.language.isoenen
dc.publisherHindawi Publishing Corporationen
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=15314en
dc.relation.urlhttp://www.doaj.org/doaj?func=abstract&id=251779en
dc.titleA Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Enginesen
dc.typeArticleen
dc.identifier.journalInternational Journal of Computer Games Technologyen
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