2.50
Hdl Handle:
http://hdl.handle.net/2436/35996
Title:
Situating Gaming as a Sonic Experience: The acoustic ecology of First Person Shooters
Authors:
Grimshaw, Mark; Schott, Gareth
Other Titles:
Situated Play (2007) Proceedings of DIGRA
Abstract:
To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety of spaces within the game world, thus constituting a significant contributing factor to player immersion. Focusing on First-Person Shooters (FPS), we argue that player(s) and soundscape(s), and the relationships between them, may be usefully construed and conceptualized as an acoustic ecology. An argument is presented that, even though its sonic palette may be smaller, the FPS acoustic ecology emulates real world ecologies as players form a vital component in its construction and maintenance. The process of building a conceptual framework for understanding and testing the function of game sound as an acoustic ecology is broadly outlined, involving the application and extension of a disparate range of media sound theories in addition to the construction of new concepts to account for the unique features of the interactive medium of FPS games.
Citation:
In: Situated Play (2007) Proceedings of DIGRA, Digital Games Research Association, September 24-28, 2007, Tokyo, Japan.
Publisher:
Digital Games Research Association (DiGRA)
Issue Date:
2007
URI:
http://hdl.handle.net/2436/35996
Additional Links:
http://www.digra.org/; http://www.wlv.ac.uk/Default.aspx?page=15440
Type:
Meetings & Proceedings
Language:
en
Appears in Collections:
Art, Design and Creative Technology

Full metadata record

DC FieldValue Language
dc.contributor.authorGrimshaw, Mark-
dc.contributor.authorSchott, Gareth-
dc.date.accessioned2008-08-20T14:27:09Z-
dc.date.available2008-08-20T14:27:09Z-
dc.date.issued2007-
dc.identifier.citationIn: Situated Play (2007) Proceedings of DIGRA, Digital Games Research Association, September 24-28, 2007, Tokyo, Japan.en
dc.identifier.urihttp://hdl.handle.net/2436/35996-
dc.description.abstractTo date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety of spaces within the game world, thus constituting a significant contributing factor to player immersion. Focusing on First-Person Shooters (FPS), we argue that player(s) and soundscape(s), and the relationships between them, may be usefully construed and conceptualized as an acoustic ecology. An argument is presented that, even though its sonic palette may be smaller, the FPS acoustic ecology emulates real world ecologies as players form a vital component in its construction and maintenance. The process of building a conceptual framework for understanding and testing the function of game sound as an acoustic ecology is broadly outlined, involving the application and extension of a disparate range of media sound theories in addition to the construction of new concepts to account for the unique features of the interactive medium of FPS games.en
dc.language.isoenen
dc.publisherDigital Games Research Association (DiGRA)en
dc.relation.urlhttp://www.digra.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=15440en
dc.subjectAcoustic ecologyen
dc.subjectFirst-person shooteren
dc.subjectConceptual languageen
dc.subjectSound taxonomyen
dc.subjectGames-
dc.titleSituating Gaming as a Sonic Experience: The acoustic ecology of First Person Shootersen
dc.title.alternativeSituated Play (2007) Proceedings of DIGRAen
dc.typeMeetings & Proceedingsen
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