2.50
Hdl Handle:
http://hdl.handle.net/2436/34752
Title:
Towards Suitable Communication Protocols For Mobile Multiplayer Games on Heterogeneous Mobile Devices
Authors:
Salim, Aly; Mehdi, Qasim
Other Titles:
Proceedings of CGAMES’2007
Abstract:
Currently research into communication protocols with regards to multiplayer gaming requirements has been sparse. There are a number of surveys on multicasting in mobile device communication which addresses latency reduction, density and traffic. Moreover, these studies have not addressed multiplayer gaming issues. Recent research in the area of mobile devices has focused in mobile communication and distribution systems for homogeneous devices but they have not fully addressed communication between heterogeneous devices. This work investigates suitable communication protocols for mobile multiplayer games on heterogeneous mobile devices. In particular issues such as scalability, reliability, bandwidth and data transportation time of communication systems and content distribution of mobile heterogeneous devices will be addressed. This paper proposes a hybrid protocol solution that addresses communication issues related to heterogeneous mobile devices as existing MANET protocols seem to lack the capability of solving these issues collectively.
Citation:
In: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2007. 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 25-28 July 2007, Louisville, Kentucky, USA
Publisher:
The University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2007
URI:
http://hdl.handle.net/2436/34752
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
978-0-9549016-39
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorSalim, Aly-
dc.contributor.authorMehdi, Qasim-
dc.date.accessioned2008-08-07T12:47:13Z-
dc.date.available2008-08-07T12:47:13Z-
dc.date.issued2007-
dc.identifier.citationIn: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2007. 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 25-28 July 2007, Louisville, Kentucky, USAen
dc.identifier.isbn978-0-9549016-39-
dc.identifier.urihttp://hdl.handle.net/2436/34752-
dc.description.abstractCurrently research into communication protocols with regards to multiplayer gaming requirements has been sparse. There are a number of surveys on multicasting in mobile device communication which addresses latency reduction, density and traffic. Moreover, these studies have not addressed multiplayer gaming issues. Recent research in the area of mobile devices has focused in mobile communication and distribution systems for homogeneous devices but they have not fully addressed communication between heterogeneous devices. This work investigates suitable communication protocols for mobile multiplayer games on heterogeneous mobile devices. In particular issues such as scalability, reliability, bandwidth and data transportation time of communication systems and content distribution of mobile heterogeneous devices will be addressed. This paper proposes a hybrid protocol solution that addresses communication issues related to heterogeneous mobile devices as existing MANET protocols seem to lack the capability of solving these issues collectively.en
dc.language.isoenen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectCommunication protocolsen
dc.subjectMultiplayer gamesen
dc.subjectMobile devicesen
dc.subjectHeterogeneous devicesen
dc.subjectGames-
dc.titleTowards Suitable Communication Protocols For Mobile Multiplayer Games on Heterogeneous Mobile Devicesen
dc.title.alternativeProceedings of CGAMES’2007en
dc.typeMeetings & Proceedingsen
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