2.50
Hdl Handle:
http://hdl.handle.net/2436/34732
Title:
Content Adaptation and Shared State Distribution for Multiplayer Mobile Games
Authors:
Mehdi, Qasim; Kumar, Pawan; Salim, Aly; Bechkoum, Kamal
Other Titles:
Proceedings of CGAMES’2006
Abstract:
Typically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approach
Citation:
In: Mehdi, Q., Mtenzi, F., Duggan, B. and McAtamney, H. (Eds.), Proceedings of CGAMES’2006. 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 22-24 November 2006, Dublin, Ireland
Publisher:
The University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2006
URI:
http://hdl.handle.net/2436/34732
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
0-9549016-2-2
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorMehdi, Qasim-
dc.contributor.authorKumar, Pawan-
dc.contributor.authorSalim, Aly-
dc.contributor.authorBechkoum, Kamal-
dc.date.accessioned2008-08-07T11:14:04Z-
dc.date.available2008-08-07T11:14:04Z-
dc.date.issued2006-
dc.identifier.citationIn: Mehdi, Q., Mtenzi, F., Duggan, B. and McAtamney, H. (Eds.), Proceedings of CGAMES’2006. 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 22-24 November 2006, Dublin, Irelanden
dc.identifier.isbn0-9549016-2-2-
dc.identifier.urihttp://hdl.handle.net/2436/34732-
dc.description.abstractTypically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approachen
dc.language.isoenen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectContent Adaptationen
dc.subjectMobile gamesen
dc.subjectWIMAXen
dc.subjectWIFIen
dc.subjectBluetooth 2.0en
dc.subjectQOSen
dc.subjectInterest managementen
dc.subjectDynamic scriptingen
dc.titleContent Adaptation and Shared State Distribution for Multiplayer Mobile Gamesen
dc.title.alternativeProceedings of CGAMES’2006en
dc.typeMeetings & Proceedingsen
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