2.50
Hdl Handle:
http://hdl.handle.net/2436/34713
Title:
Federated-Distributed Simulation of Rigid Bodies in Computer Games
Authors:
Kumar, Pawan; Mehdi, Qasim
Other Titles:
Proceedings of CGAMES’2007
Abstract:
In this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK.
Citation:
In: Mehdi, Q., Estraillier, P. and Eboueya, M. (Eds.), Proceedings of CGAMES’2007. 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 21-23 November, 2007, Université de La Rochelle, France.
Publisher:
The University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2007
URI:
http://hdl.handle.net/2436/34713
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
978-0-9549016-4-6
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorKumar, Pawan-
dc.contributor.authorMehdi, Qasim-
dc.date.accessioned2008-08-07T11:36:17Z-
dc.date.available2008-08-07T11:36:17Z-
dc.date.issued2007-
dc.identifier.citationIn: Mehdi, Q., Estraillier, P. and Eboueya, M. (Eds.), Proceedings of CGAMES’2007. 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 21-23 November, 2007, Université de La Rochelle, France.en
dc.identifier.isbn978-0-9549016-4-6-
dc.identifier.urihttp://hdl.handle.net/2436/34713-
dc.description.abstractIn this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK.en
dc.language.isoenen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectRigid Bodiesen
dc.subjectDistributed Simulationsen
dc.subjectOpenGLen
dc.subjectFDKen
dc.subjectInterest Managementen
dc.titleFederated-Distributed Simulation of Rigid Bodies in Computer Gamesen
dc.title.alternativeProceedings of CGAMES’2007en
dc.typeMeetings & Proceedingsen
All Items in WIRE are protected by copyright, with all rights reserved, unless otherwise indicated.