2.50
Hdl Handle:
http://hdl.handle.net/2436/34653
Title:
BDI for Intelligent Agents in Computer Games
Authors:
Davies, N.P.; Mehdi, Qasim
Other Titles:
Proceedings of CGAMES’2006
Abstract:
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcoming some of the deficiencies in traditional game AI are becoming feasible. These deficiencies include repetitive, predictable, and inhuman behaviour are caused by the reliance on simple reactive AI techniques. By using more sophisticated AI and agent techniques, we intend to overcome some of these problem areas. The aim of our research is to create new forms of intelligent characters (agents) that will exhibit human-like intelligence and provide more challenging and entertaining virtual opponents and team mates for computer games. We present here our prototype application that implements a BDI agent system within the 3D computer game Unreal Tournament via GameBots and JavaBots technology.
Citation:
In: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2006. 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USA
Publisher:
The University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2006
URI:
http://hdl.handle.net/2436/34653
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
0-9549016-1-4
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorDavies, N.P.-
dc.contributor.authorMehdi, Qasim-
dc.date.accessioned2008-08-07T09:34:39Z-
dc.date.available2008-08-07T09:34:39Z-
dc.date.issued2006-
dc.identifier.citationIn: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2006. 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USAen
dc.identifier.isbn0-9549016-1-4-
dc.identifier.urihttp://hdl.handle.net/2436/34653-
dc.description.abstractWith the emergence of complex computer games and advanced gaming hardware, possibilities for overcoming some of the deficiencies in traditional game AI are becoming feasible. These deficiencies include repetitive, predictable, and inhuman behaviour are caused by the reliance on simple reactive AI techniques. By using more sophisticated AI and agent techniques, we intend to overcome some of these problem areas. The aim of our research is to create new forms of intelligent characters (agents) that will exhibit human-like intelligence and provide more challenging and entertaining virtual opponents and team mates for computer games. We present here our prototype application that implements a BDI agent system within the 3D computer game Unreal Tournament via GameBots and JavaBots technology.en
dc.language.isoenen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectDeliberative agentsen
dc.subjectComputer gamesen
dc.subjectArtificial Intelligenceen
dc.subjectGames-
dc.titleBDI for Intelligent Agents in Computer Gamesen
dc.title.alternativeProceedings of CGAMES’2006en
dc.typeMeetings & Proceedingsen
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