Evaluating Artificial Life-Based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes

2.50
Hdl Handle:
http://hdl.handle.net/2436/34574
Title:
Evaluating Artificial Life-Based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes
Authors:
Ch'ng, Eugene; Stone, Robert J.; Arvanitis, Theodoros N.
Other Titles:
VSMM2005
Abstract:
Virtual Reality as applied to heritage representation has become an important technological development in the support of education, site/artefact preservation and investigative research for the 21st century. VR technology, coupled with Artificial Life, an emerging field in science, promises to enhance these areas of endeavour even further by introducing an element of naturalistic dynamics and historical realism into an otherwise “sterile” and unengaging 3D reconstruction. Our evaluation of the merits of introducing Artificial Life-based software of simulated complex adaptive systems (focusing on the generation of plant life) has shown viability in that vegetation dynamics and behaviour can, using additional knowledge from subject matter experts in other scientific fields (geography, geology, archaeology), reproduce a credible historical representation of an ancient landscape, in this case the Mesolithic basin of the North Sea.
Citation:
In Proceedings: Virtual Systems and Multimedia, VSMM2005: October 3, 2005, Ghent, Belgium, pp. 112-118.
Publisher:
International Society on Virtual Systems and MultiMedia
Issue Date:
2005
URI:
http://hdl.handle.net/2436/34574
Additional Links:
http://www.wlv.ac.uk/Default.aspx?page=16124; http://belgium.vsmm.org/pages/program_tuesday_session3B.html
Type:
Meetings & Proceedings
Language:
en
Appears in Collections:
Art, Design and Creative Technology

Full metadata record

DC FieldValue Language
dc.contributor.authorCh'ng, Eugene-
dc.contributor.authorStone, Robert J.-
dc.contributor.authorArvanitis, Theodoros N.-
dc.date.accessioned2008-08-06T14:09:59Z-
dc.date.available2008-08-06T14:09:59Z-
dc.date.issued2005-
dc.identifier.citationIn Proceedings: Virtual Systems and Multimedia, VSMM2005: October 3, 2005, Ghent, Belgium, pp. 112-118.en
dc.identifier.urihttp://hdl.handle.net/2436/34574-
dc.description.abstractVirtual Reality as applied to heritage representation has become an important technological development in the support of education, site/artefact preservation and investigative research for the 21st century. VR technology, coupled with Artificial Life, an emerging field in science, promises to enhance these areas of endeavour even further by introducing an element of naturalistic dynamics and historical realism into an otherwise “sterile” and unengaging 3D reconstruction. Our evaluation of the merits of introducing Artificial Life-based software of simulated complex adaptive systems (focusing on the generation of plant life) has shown viability in that vegetation dynamics and behaviour can, using additional knowledge from subject matter experts in other scientific fields (geography, geology, archaeology), reproduce a credible historical representation of an ancient landscape, in this case the Mesolithic basin of the North Sea.en
dc.language.isoenen
dc.publisherInternational Society on Virtual Systems and MultiMediaen
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=16124en
dc.relation.urlhttp://belgium.vsmm.org/pages/program_tuesday_session3B.htmlen
dc.subjectArtificial Lifeen
dc.subjectVirtual Realityen
dc.subjectVegetation dynamicsen
dc.subjectAncient landscapesen
dc.titleEvaluating Artificial Life-Based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapesen
dc.title.alternativeVSMM2005en
dc.typeMeetings & Proceedingsen
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