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Wolverhampton Intellectual Repository and E-Theses > School of Technology > School of Computing and IT > Game Simulation and Artificial Intelligence Centre (GSAI) > 3D Scene Creation Using Story-Based Descriptions

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/34232
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Title: 3D Scene Creation Using Story-Based Descriptions
Other Titles: Proceedings of CGAIMS’2005
Authors: Zeng, Xin
Mehdi, Qasim
Gough, Norman
Citation: In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
Publisher: University of Wolverhampton, School of Computing and Information Technology
Issue Date: 2005
URI: http://hdl.handle.net/2436/34232
Additional Links: http://www.cgames.org/
http://www.wlv.ac.uk/Default.aspx?page=14750
Abstract: Developments in the creation of 3D virtual environments have made this a popular approach in a variety of applications. However, creating 3D scenes still requires professionals to spend an enormous amount of effort and time on it. In this paper, we present a fully implemented prototype system called 3DSV (3D Story Visualiser) that generates a virtual scene by using simplified story-based descriptions. This prototype system is based on the integration of advances in computer graphics and text-tovisualization technology to generate 3D virtual environment. This makes it easier and faster for nonprofessionals to create 3D environments compared to using traditional 3D design packages.
Type: Meetings & Proceedings
Language: en
Keywords: Story visualisation
Natural language processing
Graphic representation
Scene graph
Games
ISBN: 0-9549016-1-6
Appears in Collections: Game Simulation and Artificial Intelligence Centre (GSAI)

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