2.50
Hdl Handle:
http://hdl.handle.net/2436/34212
Title:
High Level Architecture For Distributed Agent Simulation In Computer Games
Authors:
Kumar, Pawan; Mehdi, Qasim; Gough, Norman
Other Titles:
Proceedings of CGAIMS’2005
Abstract:
Multi Agent System (MAS) have been in existence for quite a long time and have been a focused area of research in different paradigms over the years. As a result, several test beds and simulation tools exist for their deployment in software engineering problems. However, these test beds are suited for specific agents types and environments and lack support for interoperating with other agent architectures and environments. Further, they do not exploit the power of modern distributed and parallel computing environments. Here at RIATec, there is a powerful escience Beowulf cluster that provides ample resources for distributed simulation of MAS. Such simulation has several possible target applications such as in computer games and training virtual environments and therefore it is important that such simulation is reused. Moreover, good visualization, rendering and interactive tools are needed for evaluating, testing and interacting with the system. In this paper, a proposal for a reusable architecture and visualization test bed based on Highlevel architecture (HLA) and Unreal technology is provided for a high performance MAS simulator.
Citation:
In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
Publisher:
University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2005
URI:
http://hdl.handle.net/2436/34212
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
0-9549016-1-6
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorKumar, Pawan-
dc.contributor.authorMehdi, Qasim-
dc.contributor.authorGough, Norman-
dc.date.accessioned2008-08-05T12:09:58Z-
dc.date.available2008-08-05T12:09:58Z-
dc.date.issued2005-
dc.identifier.citationIn: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.en
dc.identifier.isbn0-9549016-1-6-
dc.identifier.urihttp://hdl.handle.net/2436/34212-
dc.description.abstractMulti Agent System (MAS) have been in existence for quite a long time and have been a focused area of research in different paradigms over the years. As a result, several test beds and simulation tools exist for their deployment in software engineering problems. However, these test beds are suited for specific agents types and environments and lack support for interoperating with other agent architectures and environments. Further, they do not exploit the power of modern distributed and parallel computing environments. Here at RIATec, there is a powerful escience Beowulf cluster that provides ample resources for distributed simulation of MAS. Such simulation has several possible target applications such as in computer games and training virtual environments and therefore it is important that such simulation is reused. Moreover, good visualization, rendering and interactive tools are needed for evaluating, testing and interacting with the system. In this paper, a proposal for a reusable architecture and visualization test bed based on Highlevel architecture (HLA) and Unreal technology is provided for a high performance MAS simulator.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectBeowulf clusteren
dc.subjectHigh-level architectureen
dc.subjectHLAen
dc.subjectUnreal technologyen
dc.subjectGame enginesen
dc.subjectGamebotsen
dc.subjectMulti agent systemen
dc.subjectMASen
dc.subjectParallel and distributed simulationen
dc.titleHigh Level Architecture For Distributed Agent Simulation In Computer Gamesen
dc.title.alternativeProceedings of CGAIMS’2005en
dc.typeMeetings & Proceedingsen
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