| Title: | Towards Interfacing BDI With 3D Graphics Engines |
| Other Titles: | Proceedings of CGAIMS’2005 |
| Authors: | Davies, N.P. Mehdi, Qasim Gough, Norman |
| Citation: | In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA. |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2005 |
| URI: | http://hdl.handle.net/2436/34132 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | This paper presents work in progress towards the goal of
creating human-like artificial intelligence that interfaces
with a 3D virtual environment to control computergenerated
characters. We will outline out current
development regarding the creation of BDI agents using the
AI tool JACK, and how we intend to create a link between
JACK and sophisticated graphics and game engines
including Irrlicht and Unreal Tournament. We will also
outline future aims including the introduction of a
messaging protocol that will be used for AI/game
communication. Using the techniques we hope to achieve
behaviour in computer game characters that will appear
more realistic than current reactive techniques. |
| Type: | Meetings & Proceedings |
| Language: | en |
| Keywords: | Artificial Intelligence BDI agents Game engines Graphic engines GameBots Games |
| ISBN: | 0-9549016-1-6 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
Size |
Format |
View/Open |
| CGAIMS_05(a)_cover.pdf | | 185Kb | Adobe PDF |  View/Open | | CGAIMS_05(a)_Davies et al.pdf | | 317Kb | Adobe PDF |  View/Open |
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