2.50
Hdl Handle:
http://hdl.handle.net/2436/34132
Title:
Towards Interfacing BDI With 3D Graphics Engines
Authors:
Davies, N.P.; Mehdi, Qasim; Gough, Norman
Other Titles:
Proceedings of CGAIMS’2005
Abstract:
This paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.
Citation:
In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
Publisher:
University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2005
URI:
http://hdl.handle.net/2436/34132
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings & Proceedings
Language:
en
ISBN:
0-9549016-1-6
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorDavies, N.P.-
dc.contributor.authorMehdi, Qasim-
dc.contributor.authorGough, Norman-
dc.date.accessioned2008-08-05T10:30:50Z-
dc.date.available2008-08-05T10:30:50Z-
dc.date.issued2005-
dc.identifier.citationIn: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.en
dc.identifier.isbn0-9549016-1-6-
dc.identifier.urihttp://hdl.handle.net/2436/34132-
dc.description.abstractThis paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectArtificial Intelligenceen
dc.subjectBDI agentsen
dc.subjectGame enginesen
dc.subjectGraphic enginesen
dc.subjectGameBotsen
dc.subjectGames-
dc.titleTowards Interfacing BDI With 3D Graphics Enginesen
dc.title.alternativeProceedings of CGAIMS’2005en
dc.typeMeetings & Proceedingsen
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