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Wolverhampton Intellectual Repository and E-Theses > School of Technology > School of Computing and IT > Game Simulation and Artificial Intelligence Centre (GSAI) > Towards Interfacing BDI With 3D Graphics Engines

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/34132
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Title: Towards Interfacing BDI With 3D Graphics Engines
Other Titles: Proceedings of CGAIMS’2005
Authors: Davies, N.P.
Mehdi, Qasim
Gough, Norman
Citation: In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
Publisher: University of Wolverhampton, School of Computing and Information Technology
Issue Date: 2005
URI: http://hdl.handle.net/2436/34132
Additional Links: http://www.cgames.org/
http://www.wlv.ac.uk/Default.aspx?page=14750
Abstract: This paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.
Type: Meetings & Proceedings
Language: en
Keywords: Artificial Intelligence
BDI agents
Game engines
Graphic engines
GameBots
Games
ISBN: 0-9549016-1-6
Appears in Collections: Game Simulation and Artificial Intelligence Centre (GSAI)

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