| Title: | Implementation of VRML and Java for story visualization tasks |
| Other Titles: | Proceedings of CGAIDE’2004 |
| Authors: | Zeng, Xin Mehdi, Qasim Gough, Norman |
| Citation: | In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2004 |
| URI: | http://hdl.handle.net/2436/31536 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | VRML (Virtual Reality Modeling Language) is a
high level graphic language for describing 3D
virtual objects and worlds on Internet. The paper
considers the implementation of VRML and Java
for story visualization tasks. It focuses on creating
and manipulating the properties of 3D virtual
objects by using natural language input. We first
explore the potential of the binding between
VRML and Java technologies for generating the
interactive virtual worlds. We then investigate the
possibilities and limitations of these methods.
Finally, we present an inside look into our Story
Visualiser graphic engine, discussing its internal
architecture and some of the insights of Java, XML
and VRML technology we have gained during its
development. |
| Type: | Meetings and Proceedings |
| Language: | en |
| Keywords: | Story visualisation VRML Java External authoring interface XML |
| ISBN: | 0-9549016-0-6 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
Size |
Format |
View/Open |
| CGAIDE 2004_Zeng et al.pdf | | 300Kb | Adobe PDF |  View/Open | | CGAIDE_04_cover.pdf | | 108Kb | Adobe PDF |  View/Open |
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