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Wolverhampton Intellectual Repository and E-Theses > School of Technology > School of Computing and IT > Game Simulation and Artificial Intelligence Centre (GSAI) > Implementation of VRML and Java for story visualization tasks

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/31536
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Title: Implementation of VRML and Java for story visualization tasks
Other Titles: Proceedings of CGAIDE’2004
Authors: Zeng, Xin
Mehdi, Qasim
Gough, Norman
Citation: In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
Publisher: University of Wolverhampton, School of Computing and Information Technology
Issue Date: 2004
URI: http://hdl.handle.net/2436/31536
Additional Links: http://www.cgames.org/
http://www.wlv.ac.uk/Default.aspx?page=14750
Abstract: VRML (Virtual Reality Modeling Language) is a high level graphic language for describing 3D virtual objects and worlds on Internet. The paper considers the implementation of VRML and Java for story visualization tasks. It focuses on creating and manipulating the properties of 3D virtual objects by using natural language input. We first explore the potential of the binding between VRML and Java technologies for generating the interactive virtual worlds. We then investigate the possibilities and limitations of these methods. Finally, we present an inside look into our Story Visualiser graphic engine, discussing its internal architecture and some of the insights of Java, XML and VRML technology we have gained during its development.
Type: Meetings and Proceedings
Language: en
Keywords: Story visualisation
VRML
Java
External authoring interface
XML
ISBN: 0-9549016-0-6
Appears in Collections: Game Simulation and Artificial Intelligence Centre (GSAI)

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