| Title: | Building intelligence in gaming and training simulations |
| Other Titles: | Proceedings of CGAIDE’2004 |
| Authors: | Jacobi, Dennis Anderson, Don von Borries, Vance Elmaghraby, Adel Kantardzic, Mehmed Ragade, Rammohan Mehdi, Qasim Gough, Norman |
| Citation: | In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2004 |
| URI: | http://hdl.handle.net/2436/31535 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | Current war games and simulations are primarily attrition based, and are centered on the concept of “force on force.”
They constitute what can be defined as “second generation”
war games. So-called “first generation” war games were
focused on strategy with the primary concept of “mind on
mind.” We envision “third generation” war games and battle
simulations as concentrating on effects with the primary
concept being “system on system.” Thus, the third
generation systems will incorporate each successive
generation and take into account strategy, attrition and
effects.
This paper will describe the principal advantages and
features that need to be implemented to create a true “third
generation” battle simulation and the architectural issues
faced when designing and building such a system. Areas of
primary concern are doctrine, command and control, allied
and coalition warfare, and cascading effects. Effectively
addressing the interactive effects of these issues is of critical
importance. In order to provide an adaptable and modular
system that will accept future modifications and additions
with relative ease, we are researching the use of a
distributed Multi-Agent System (MAS) that incorporates
various artificial intelligence methods. (Anderson 2002a,
Anderson 2002b) |
| Type: | Meetings & Proceedings |
| Language: | en |
| Keywords: | Simulation Agents Artificial Intelligence Games based learning Particle Games E-learning Learning technology |
| ISBN: | 0-9549016-0-6 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
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| CGAIDE 2004_Jacobi et al.pdf | | 217Kb | Adobe PDF |  View/Open | | CGAIDE_04_cover.pdf | | 108Kb | Adobe PDF |  View/Open |
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