2.50
Hdl Handle:
http://hdl.handle.net/2436/31533
Title:
Encoding sound by polynomial interpolation for intelligent dynamic music in computer games
Authors:
Burley, M.A.; Gough, Norman; Mehdi, Qasim; Natkin, Stephane
Other Titles:
Proceedings of CGAIDE’2004
Abstract:
Current research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.
Citation:
In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
Publisher:
University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2004
URI:
http://hdl.handle.net/2436/31533
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings and Proceedings
Language:
en
ISBN:
0-9549016-0-6
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorBurley, M.A.-
dc.contributor.authorGough, Norman-
dc.contributor.authorMehdi, Qasim-
dc.contributor.authorNatkin, Stephane-
dc.date.accessioned2008-07-10T13:35:48Z-
dc.date.available2008-07-10T13:35:48Z-
dc.date.issued2004-
dc.identifier.citationIn: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UKen
dc.identifier.isbn0-9549016-0-6-
dc.identifier.urihttp://hdl.handle.net/2436/31533-
dc.description.abstractCurrent research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectAIen
dc.subjectPolynomial interpolationen
dc.subjectSounden
dc.subjectMusicen
dc.subjectComputer gamesen
dc.subjectArtificial Intelligence-
dc.subjectGames-
dc.titleEncoding sound by polynomial interpolation for intelligent dynamic music in computer gamesen
dc.title.alternativeProceedings of CGAIDE’2004en
dc.typeMeetings and Proceedingsen
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