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Wolverhampton Intellectual Repository and E-Theses > School of Technology > School of Computing and IT > Game Simulation and Artificial Intelligence Centre (GSAI) > Encoding sound by polynomial interpolation for intelligent dynamic music in computer games

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/31533
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Title: Encoding sound by polynomial interpolation for intelligent dynamic music in computer games
Other Titles: Proceedings of CGAIDE’2004
Authors: Burley, M.A.
Gough, Norman
Mehdi, Qasim
Natkin, Stephane
Citation: In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
Publisher: University of Wolverhampton, School of Computing and Information Technology
Issue Date: 2004
URI: http://hdl.handle.net/2436/31533
Additional Links: http://www.cgames.org/
http://www.wlv.ac.uk/Default.aspx?page=14750
Abstract: Current research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.
Type: Meetings and Proceedings
Language: en
Keywords: AI
Polynomial interpolation
Sound
Music
Computer games
Artificial Intelligence
Games
ISBN: 0-9549016-0-6
Appears in Collections: Game Simulation and Artificial Intelligence Centre (GSAI)

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