| Title: | Encoding sound by polynomial interpolation for intelligent dynamic music in computer games |
| Other Titles: | Proceedings of CGAIDE’2004 |
| Authors: | Burley, M.A. Gough, Norman Mehdi, Qasim Natkin, Stephane |
| Citation: | In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2004 |
| URI: | http://hdl.handle.net/2436/31533 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | Current research in computer music composition almost
exclusively involves the manipulation of music stored as
MIDI data. While this allows direct access to the structure of
music, it creates limitations in realism for the end result of
such techniques. This paper describes a method designed to
represent music in a form that facilitates the use of existing
processing techniques while conserving the ‘real-world’
attributes of music recorded in PCM format giving computergame
developers a facility for the production of variations on
a pre-recorded theme, whatever the original source.
Experimental results are presented to demonstrate that
polynomial interpolation is a viable technique. |
| Type: | Meetings and Proceedings |
| Language: | en |
| Keywords: | AI Polynomial interpolation Sound Music Computer games Artificial Intelligence Games |
| ISBN: | 0-9549016-0-6 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
Size |
Format |
View/Open |
| CGAIDE 2004_Burley et al.pdf | | 232Kb | Adobe PDF |  View/Open | | CGAIDE_04_cover.pdf | | 108Kb | Adobe PDF |  View/Open |
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