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Wolverhampton Intellectual Repository and E-Theses > School of Technology > School of Computing and IT > Game Simulation and Artificial Intelligence Centre (GSAI) > IAgent: a real time intelligent agent animation toolkit

Please use this identifier to cite or link to this item: http://hdl.handle.net/2436/31521
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Title: IAgent: a real time intelligent agent animation toolkit
Other Titles: Proceedings of CGAIDE’2004
Authors: Wen, Zhigang
Mehdi, Qasim
Gough, Norman
Citation: In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
Publisher: University of Wolverhampton, School of Computing and Information Technology
Issue Date: 2004
URI: http://hdl.handle.net/2436/31521
Additional Links: http://www.cgames.org/
http://www.wlv.ac.uk/Default.aspx?page=14750
Abstract: This paper describes the design and implementation of IAgent: a real time intelligent agent animation toolkit on a PC platform. The animation system consists of 5 main components, namely environment, perception, behaviours, motion generator and rendering. The intelligent agent in the system is represented as a 3D human-like avatar that has a complex underlying structure with multiple degrees of freedom (DOFs). The agent relies on a fast virtual perception system to capture information from its environment and a behaviours system to determine what actions should be taken. A novel motion generation architecture and animation blending system have been developed to produce non-repetitive behaviours for the intelligent agent based on its momentary goal, internal and emotional states. The proposed system has been implemented in DirectX. Experiments have been carried out using the toolkit and the results have clearly demonstrated that the method produces convincing real time behaviours for a 3D virtual human agent.
Type: Meetings and Proceedings
Language: en
Keywords: Behavioural animation
Motion control
Emotion
DirectX
ISBN: 0-9549016-0-6
Appears in Collections: Game Simulation and Artificial Intelligence Centre (GSAI)

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