2.50
Hdl Handle:
http://hdl.handle.net/2436/31521
Title:
IAgent: a real time intelligent agent animation toolkit
Authors:
Wen, Zhigang; Mehdi, Qasim; Gough, Norman
Other Titles:
Proceedings of CGAIDE’2004
Abstract:
This paper describes the design and implementation of IAgent: a real time intelligent agent animation toolkit on a PC platform. The animation system consists of 5 main components, namely environment, perception, behaviours, motion generator and rendering. The intelligent agent in the system is represented as a 3D human-like avatar that has a complex underlying structure with multiple degrees of freedom (DOFs). The agent relies on a fast virtual perception system to capture information from its environment and a behaviours system to determine what actions should be taken. A novel motion generation architecture and animation blending system have been developed to produce non-repetitive behaviours for the intelligent agent based on its momentary goal, internal and emotional states. The proposed system has been implemented in DirectX. Experiments have been carried out using the toolkit and the results have clearly demonstrated that the method produces convincing real time behaviours for a 3D virtual human agent.
Citation:
In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
Publisher:
University of Wolverhampton, School of Computing and Information Technology
Issue Date:
2004
URI:
http://hdl.handle.net/2436/31521
Additional Links:
http://www.cgames.org/; http://www.wlv.ac.uk/Default.aspx?page=14750
Type:
Meetings and Proceedings
Language:
en
ISBN:
0-9549016-0-6
Appears in Collections:
Game Simulation and Artificial Intelligence Centre (GSAI)

Full metadata record

DC FieldValue Language
dc.contributor.authorWen, Zhigang-
dc.contributor.authorMehdi, Qasim-
dc.contributor.authorGough, Norman-
dc.date.accessioned2008-07-10T14:30:24Z-
dc.date.available2008-07-10T14:30:24Z-
dc.date.issued2004-
dc.identifier.citationIn: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UKen
dc.identifier.isbn0-9549016-0-6-
dc.identifier.urihttp://hdl.handle.net/2436/31521-
dc.description.abstractThis paper describes the design and implementation of IAgent: a real time intelligent agent animation toolkit on a PC platform. The animation system consists of 5 main components, namely environment, perception, behaviours, motion generator and rendering. The intelligent agent in the system is represented as a 3D human-like avatar that has a complex underlying structure with multiple degrees of freedom (DOFs). The agent relies on a fast virtual perception system to capture information from its environment and a behaviours system to determine what actions should be taken. A novel motion generation architecture and animation blending system have been developed to produce non-repetitive behaviours for the intelligent agent based on its momentary goal, internal and emotional states. The proposed system has been implemented in DirectX. Experiments have been carried out using the toolkit and the results have clearly demonstrated that the method produces convincing real time behaviours for a 3D virtual human agent.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technologyen
dc.relation.urlhttp://www.cgames.org/en
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=14750en
dc.subjectBehavioural animationen
dc.subjectMotion controlen
dc.subjectEmotionen
dc.subjectDirectXen
dc.titleIAgent: a real time intelligent agent animation toolkiten
dc.title.alternativeProceedings of CGAIDE’2004en
dc.typeMeetings and Proceedingsen
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