| Title: | Efficient path finding for 2D games |
| Other Titles: | Proceedings of CGAIDE’2004 |
| Authors: | Kumar, Pawan Bottaci, Len Mehdi, Qasim Gough, Norman Natkin, Stephane |
| Citation: | In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK |
| Publisher: | University of Wolverhampton, School of Computing and Information Technology |
| Issue Date: | 2004 |
| URI: | http://hdl.handle.net/2436/31520 |
| Additional Links: | http://www.cgames.org/ http://www.wlv.ac.uk/Default.aspx?page=14750 |
| Abstract: | In this paper we investigate different methods and
algorithms from artificial intelligence that can be used
for achieving efficient path finding within games and
virtual environments. Path finding is a computationally
expensive problem that is solved by searching. We
investigate different optimization techniques and further
develop techniques which can be incorporated within the
existing algorithms to make path finding for 2D static
environments faster, computationally less expensive and
requiring minimum use of resources. |
| Type: | Meetings and Proceedings |
| Language: | en |
| Keywords: | Path finding A star Path searching Heuristics Games |
| ISBN: | 0-9549016-0-6 |
| Appears in Collections: | Game Simulation and Artificial Intelligence Centre (GSAI)
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| Files in This Item: |
| File |
Description |
Size |
Format |
View/Open |
| CGAIDE 2004_Kumar et al.pdf | | 232Kb | Adobe PDF |  View/Open | | CGAIDE_04_cover.pdf | | 108Kb | Adobe PDF |  View/Open |
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