Designing for Dream Spaces: Exploring digitally enhanced space for children’s engagement with museum objects

2.50
Hdl Handle:
http://hdl.handle.net/2436/304817
Title:
Designing for Dream Spaces: Exploring digitally enhanced space for children’s engagement with museum objects
Authors:
Warpas, Katarzyna Bogusława
Abstract:
ABSTRACT This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multiple fields including museum studies, interaction design and play research was brought together and examined from the perspective of exhibition design. This led to the development of the Social Dream Spaces Model. This model, which describes how visitors engage with museum objects, was used as the basis for a design intervention aimed at enhancing children’s engagement with exhibited artefacts. In-gallery participant observations were carried out in Bantock House Museum, Wolverhampton. Insights, based on data analysed from the perspective of the Social Dream Spaces Model, were used to develop a prototype of a digitally enhanced space, which was implemented into the existing exhibition. Data gathered in observations before and after the design intervention were compared in order to determine any changes in visitors’ responses to the exhibition. This study demonstrates the benefit of using the Social Dream Spaces Model for designing digitally enhanced exhibition spaces that promote children’s engagement with artefacts and social contact around them. The findings also confirm that designing subtle and nonintrusive digital enhancement can facilitate intergenerational interaction in exhibition spaces.
Advisors:
Niedderer, Kristina
Publisher:
University of Wolverhampton
Issue Date:
Apr-2013
URI:
http://hdl.handle.net/2436/304817
Type:
Thesis or dissertation
Language:
en
Description:
A thesis submitted in the partial fulfillment of the requirements of the degree of Doctor of Philosophy at the University of Wolverhampton
Appears in Collections:
E-Theses

Full metadata record

DC FieldValue Language
dc.contributor.advisorNiedderer, Kristinaen_GB
dc.contributor.authorWarpas, Katarzyna Bogusławaen_GB
dc.date.accessioned2013-10-31T15:19:21Z-
dc.date.available2013-10-31T15:19:21Z-
dc.date.issued2013-04-
dc.identifier.urihttp://hdl.handle.net/2436/304817-
dc.descriptionA thesis submitted in the partial fulfillment of the requirements of the degree of Doctor of Philosophy at the University of Wolverhamptonen_GB
dc.description.abstractABSTRACT This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multiple fields including museum studies, interaction design and play research was brought together and examined from the perspective of exhibition design. This led to the development of the Social Dream Spaces Model. This model, which describes how visitors engage with museum objects, was used as the basis for a design intervention aimed at enhancing children’s engagement with exhibited artefacts. In-gallery participant observations were carried out in Bantock House Museum, Wolverhampton. Insights, based on data analysed from the perspective of the Social Dream Spaces Model, were used to develop a prototype of a digitally enhanced space, which was implemented into the existing exhibition. Data gathered in observations before and after the design intervention were compared in order to determine any changes in visitors’ responses to the exhibition. This study demonstrates the benefit of using the Social Dream Spaces Model for designing digitally enhanced exhibition spaces that promote children’s engagement with artefacts and social contact around them. The findings also confirm that designing subtle and nonintrusive digital enhancement can facilitate intergenerational interaction in exhibition spaces.en_GB
dc.language.isoenen
dc.publisherUniversity of Wolverhamptonen
dc.subjectexhibition designen_GB
dc.subjectmuseum objecten_GB
dc.subjectengagementen_GB
dc.subjectchild visitoren_GB
dc.subjectdream spaceen_GB
dc.subjectdigital enhancementen_GB
dc.subjectpractice-leden_GB
dc.subjectBantock House Museumen_GB
dc.subjectinteractive spacesen_GB
dc.titleDesigning for Dream Spaces: Exploring digitally enhanced space for children’s engagement with museum objectsen_GB
dc.typeThesis or dissertationen
dc.type.qualificationnamePhDen
dc.type.qualificationlevelDoctoralen
All Items in WIRE are protected by copyright, with all rights reserved, unless otherwise indicated.